![]() Making matters worse, attacking is bizarrely mapped to the right stick and requires constant tapping to maintain the offensive. No matter what you have, it's all about the same. Axes, pliers, rolled-up newspapers, paddles, chandeliers, swords, mandolins, swordfish, hammers, chainsaws, slingshots, magic wands, and dozens of other things can be found and used, but there's not a lot of appreciable difference between types of weapons and not nearly enough variety in their use to make up for the extremely shallow combat. To be completely fair, there are a wide variety of weapons to be wielded. Once you've seen the first fifteen minutes, you've seen the game. It's literally attack, attack, attack and move on. No grappling, no spectacular super moves, no leveling up, no stats to increase, nothing to earn, nothing to learn, no way to customize or personalize characters… nothing. In this particular case, sadly, that's all the player gets. This is a time-tested formula that has proven successful many times in the past, but there's usually more to it than just that. In a nutshell, players take one of four fabled characters and essentially walk from left to right while killing everything that crosses their path. I'm sorry to say that Fairytale Fights didn't bother going any further once the main idea was penciled in. What's not to like about this concept? I was halfway sold just thinking about the possibilities, but having potential is one thing… Actually capitalizing on it is something else entirely. Snow White taking shots with a blunderbuss? Even better. Red Riding Hood wielding a cleaver sounds pretty exciting. Take well-loved tales everyone knows and skew them in a hyper-violent way. I mean, don't get me wrong-the premise is golden. Green light." The fact that this happened simply does not compute. At some point, someone had to have looked at it and said "Yeah, let's go with this. WTF The amount of ice needed for my right thumb after two hours.Īfter playing Fairytale Fights, I couldn't help but wonder how this game got made. LOW There is absolutely no depth to the gameplay. ![]() This achievement does not appear in the retail release of the game.HIGH Skewing classic fairytales is a great premise. The developers have stated the ratings boards are having difficulties with this particular achievement. The game garnered some attention for its inclusion of an achievement for killing 1,000 children. There are even achievements for sliding around the levels on pools of blood. Players wielding single-use weapons are able to use glory attacks as well.ĭevelopers are also touting volumetric liquids (such as blood) that have realistic physical properties and can mix to create new liquids with new properties. Dynamic bone crushing has been added as the blunt weapon analog to General Carnageĭynamic slicing. If using an edged weapon, the player may slice in any direction using the right analog stick and watch as enemies are cut dynamically based on these slices. This mode does the best job of displaying the game's dynamic slicing. The HUD features two meters for each player: the first for health and the second for "glory." Once filled, the glory meter enables the player to execute an attack that slows the action and brings up a picture-in-picture window allowing the player to telegraph individual strikes. Even in cooperative mode, players may attack one another although this can be toggled through the game's options. Cooperative play is supported for up to four players locally or online. The game includes 20 levels in the single-player campaign. The player may carry two weapons at a time, and they may utilize either at any time. Many are typical weapons such as knives, swords, and hammers, but the arsenal also includes single-use weaponry. The game contains over 140 weapons which are found strewn throughout the world and are usable by players. In addition to striking, players may command their characters to block, jump, and push during combat. The characters roam a brightly colored 3D world slicing up enemies using the right analog stick. The world promises to juxtapose popular and cutely designed fairytale characters with the gory swath the player will cut through them all. The game will feature "Dynamic Slicing" technology which will allow the player to cut up various cutesy enemies in unique ways. The game charges the character with restoring their lost fame and saving the fairytale world from destruction. Fairytale Fights is a hack and slash platformer that puts the player in the shoes of one of four protagonists from popular fairytales.
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